NOUSGAME STUDIO

Game studio · Istanbul

NOUS Games

Every craft. One mind.

An independent game studio where eight departments work as one. Our first games are on their way.

The studio

Built like a galaxy.

At the centre is NOUS: one vision every team moves around. An idea travels from design to art, code, sound and testing without leaving the studio, and comes back better every round.

  • 8 departments
  • 1 vision
  • Mobile first
01 / 08

Department

Game Archaeology

We dig into great games to understand why they work: their mechanics, their levels, their art and the moments players remember.

  • Mechanic analysis
  • Level analysis
  • Visual library
  • UI library
  • Game genome
02 / 08

Department

Game Design

Mechanics come first. Then the levels, the progression and an economy that respects your time.

  • Mechanics
  • Levels
  • Progression
  • Economy
  • Research
03 / 08

Department

Art

Characters, worlds, interfaces and effects, layered until every hit, spark and explosion lands.

  • UI
  • Sprites
  • Environments
  • VFX
  • Visual QA
04 / 08

Department

Audio

Every tap, hit and win gets a sound that feels right.

  • Sound design
  • Sound library
  • Integration
05 / 08

Department

Engineering

Gameplay code that stays smooth on every phone, and builds that ship on time.

  • Gameplay
  • Runtime
  • Platform
  • Builds
  • Release
06 / 08

Department

QA

Every level solved and every build played on real devices before it reaches you.

  • Logic tests
  • Level solving
  • Device tests
  • Performance
  • Stress tests
07 / 08

Department

Data / LiveOps

After launch a game keeps growing: events, updates and a balance shaped by how people really play.

  • Analytics
  • Experiments
  • Crash monitoring
  • Live operations
08 / 08

Department

Growth

Trailers, playable ads and campaigns that show a game exactly as it plays.

  • Creative direction
  • Playable ads
  • Marketing
  • Campaigns

Coming soon

Games are on their way.

Our first titles are in production for mobile. Stay tuned, and if you want to hear first or work with us, say hello.

First games are in production… Say hello